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Debate! Designers and Scripting Systems

Moderator: Brandon Reinhart, Valve Software
Debater: Marty Poulin, Shady Logic Studios
Debater: Isaac Barry, GameHouse

Designers see scripting languages as powerful tools for rapidly implementing game ideas and directly realizing their gameplay goals without having to rely on the programming pipeline. Programmers see designer scripting as a source of unstable, unmaintainable code and post-launch disaster scenarios. This session explores this conflict in a formal debate between Marty Poulin and Isaac Barry. Marty will argue that game logic implementation is a task for the programming team. Isaac will defend the practice of designer scripting. Each speaker will present their case, be subject to cross-examination, and attack their opponent’s position.

Intended Audience: Programmers and designers interested in tackling the hairy subject of gameplay code written by people who aren't necessarily coders.

Prerequisites:

Format: Debate

Track: Programming/Tech

Date/Time: Wednesday, May 13, 5:00 PM

Room: Salon EF

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